01 / GARAGE SPARKSFind your sound.
Recruit three musicians. Write that first song. Get through the door of the Rust Cathedral.

A SOLO HEAVY METAL ROLEPLAYING GAME
NO LABEL. NO LIMITS.
ONE HELL OF A DREAM.
1986. A battered amp. An empty drum stool. A club owner willing to give you one shot. Your road to the arena starts here.
ONE PLAYER ϟ 53 STORY CARDS ϟ D6 · D10 · D20
FOUR ACTS. YOUR STORY.
Every big stage starts somewhere. Find your people, write your songs, and keep the band together when the road gets rough.
01 / GARAGE SPARKSRecruit three musicians. Write that first song. Get through the door of the Rust Cathedral.
02 / CLUB CIRCUITFlyers, favors, late nights. Win over unfamiliar rooms and turn listeners into believers.
03 / THEATER LIGHTSBigger crowds. Bigger expectations. Decide what success is worth—and what it isn't.
04 / ARENA PRESSUREKeep your band intact and deliver the sold-out headline show that wins the campaign.

THE CARDS SET THE SCENE. YOU MAKE THE CALL.
A complete solo RPG, with the paperwork handled backstage.
One of 53 encounters brings a new opportunity, rivalry, or backstage disaster.
Take a risk with a d6, d10, or d20—or choose the alternative. Your career stage changes the result.
Take two actions: recruit, write, promote, work, reconnect, rest, or play a gig.
FREE TO PLAY · SAVES IN YOUR BROWSER · EXPORTABLE BACKUPS
THE RUST CATHEDRAL IS WAITING.