MϟRG METAL: RISE TO GLORY
Illustrated heavy metal band playing beneath electric blue and pink stage lights

A SOLO HEAVY METAL ROLEPLAYING GAME

METALRISE TO GLORY

NO LABEL. NO LIMITS.
ONE HELL OF A DREAM.

1986. A battered amp. An empty drum stool. A club owner willing to give you one shot. Your road to the arena starts here.

ONE PLAYER ϟ 53 STORY CARDS ϟ D6 · D10 · D20

ADMIT ONEBACKSTAGE1986 / ALL ACCESS / NO EXPERIENCE REQUIRED
BUILD THE BANDϟSURVIVE THE ROADϟEARN THE ENCOREϟMAKE SOME HISTORY

FOUR ACTS. YOUR STORY.

LEGENDS START
IN LOUD LITTLE ROOMS.

Every big stage starts somewhere. Find your people, write your songs, and keep the band together when the road gets rough.

Band rehearsing in a neon-lit garage01 / GARAGE SPARKS

Find your sound.

Recruit three musicians. Write that first song. Get through the door of the Rust Cathedral.

Musicians loading equipment into their touring van02 / CLUB CIRCUIT

Take it on the road.

Flyers, favors, late nights. Win over unfamiliar rooms and turn listeners into believers.

Band performing on a theater stage03 / THEATER LIGHTS

Own the spotlight.

Bigger crowds. Bigger expectations. Decide what success is worth—and what it isn't.

A packed arena beneath a spectacular metal stage04 / ARENA PRESSURE

Become the encore.

Keep your band intact and deliver the sold-out headline show that wins the campaign.

Original chrome skull and electric guitar emblem

THE CARDS SET THE SCENE. YOU MAKE THE CALL.

YOUR BAND.
YOUR BAD DECISIONS.

A complete solo RPG, with the paperwork handled backstage.

  1. Draw your story.

    One of 53 encounters brings a new opportunity, rivalry, or backstage disaster.

  2. Choose. Then roll.

    Take a risk with a d6, d10, or d20—or choose the alternative. Your career stage changes the result.

  3. Make your next move.

    Take two actions: recruit, write, promote, work, reconnect, rest, or play a gig.

GET THE BAND TOGETHER ↗

FREE TO PLAY · SAVES IN YOUR BROWSER · EXPORTABLE BACKUPS

THE RUST CATHEDRAL IS WAITING.

THE NEXT LEGEND
DOESN’T HAVE A NAME YET.

GIVE IT YOURS ↗