Deskatur Originals · The Greyhaven Chronicles

Six adventures.
One lantern.

A missing keeper. A stolen morning. A world worth bringing home. Enter the complete Ash and Lantern web-game saga by Marcus Draper.

All six chapters available · Play in your browser

Six chaptersA complete saga
Your choicesYour journey
One last standThe Last Light awaits

Follow the light

Choose your next road.

New to Greyhaven? Begin with Chapter 1. Returning travellers can jump straight to the next adventure below.

Illustration for The Hollow Beacon01Start here

Chapter 1 of 6

The Hollow Beacon

Three watchlights have failed. A keeper has vanished. Follow the mist beyond Greyhaven and discover what really keeps the beacon burning.

A missing keeper · A hidden cost

Play Chapter 1
Illustration for The Roads Without Dawn02

Chapter 2 of 6

The Roads Without Dawn

A wagon returns without its passengers. Follow the road to Meridian, where one city keeps its morning while the world beyond its walls grows cold.

Lost travellers · A stolen dawn

Play Chapter 2
Illustration for The Bells Beneath the Sea03

Chapter 3 of 6

The Bells Beneath the Sea

Bells ring beneath the waves, and people on shore are losing their memories. Sail into Saltmere’s drowned history and decide what the coast will keep.

A drowned city · Fading memories

Play Chapter 3
Illustration for The City That Waited04

Chapter 4 of 6

The City That Waited

Deep beneath the sea, Vesper still shines. Enter a city caught in one unending evening, and help its people choose the tomorrow they have been denied.

A suspended evening · A new tomorrow

Play Chapter 4
Illustration for The Orchard of Borrowed Stars05

Chapter 5 of 6

The Orchard of Borrowed Stars

Glass stars hang from copper trees, holding memories that belong to living people. Trace the harvest, face its collectors, and bring the stolen light home.

Stolen memories · The road to the Kiln

Play Chapter 5
Illustration for The Last Light06Series finale

Chapter 6 of 6

The Last Light

Five roads answer the call to war. Stand against the Ash Regent, reach the First Kiln, and carry your lantern into the final chapter of the saga.

The final war · The last road home

Play Chapter 6

Your first step

Every legend starts
with a small flame.

Travel through illustrated places, meet the people who depend on them, and face enemies that stand between you and the truth. These are adventures about what you do with power—and whose voice you hear before you use it.

01
Start at the beacon.Chapter 1 introduces Greyhaven, your lantern, and the mystery that begins it all.
02
Follow the chapters in order.From the roads of Meridian to the depths of Vesper, discover how the world fits together.
03
Keep your story.Take time with your adventure journal and remember the choices that made the journey yours.

Chapter 6 · The series finale

The road ends.
The light is yours to carry.

The Last Light brings the saga into all-out war: an army at the gates, the Ash Regent ahead, and the First Kiln waiting beyond. Enter the final chapter—or return to the beginning and discover every road that led here.

Another way to carry the story

Prefer the page?

The six Ash and Lantern gamebooks bring the adventures to printable PDFs, with clickable choices and journals for your own journey.

Explore the gamebooks ↗