The ledger reveals a debt.
Meridian’s public engineering records expose the coast’s failing relay—and preserve the sequence that could interrupt it.
Dawn has returned.
But beneath the coast, an ancient bell is ringing.
And every time it sounds, someone forgets a name.
Your choices in Meridian have brought you to Saltmere. Offshore, the bells of a drowned city still hold back the tide. Cut off from their old supply of light, they have begun taking something far more precious.
Find a missing rescue crew, explore a flooded archive, and help a mother remember her son. Brindle can walk beside you again.
Challenge the Salt Knight, the Bell Widow, and the Keeper of the Last Tide. Watch their portraits and tactics change as the fights unfold—or discover how to end their long watch peacefully.
Preserve a limited barrier, let the drowned city go, or build a watch that no one must keep alone. Your preparations shape the people’s future.

Finished Chapter 2? Export your completed save there, then import it from this game’s Save tools or character setup. Your hero, supplies, equipment, companion, and earlier decisions come with you. New players can choose a past and begin here at level 5.
Meridian’s public engineering records expose the coast’s failing relay—and preserve the sequence that could interrupt it.
The ordinary patrols you established bring practical help to a dangerous crossing. People arrive carrying rope, not promises.
Volunteer lantern keepers help sort the stolen memories. Their willing light makes careful work possible.
New to Ash & Lantern? The Hollow Beacon is Chapter 1; The Roads Without Dawn is Chapter 2. Both are available through the Deskatur game collection. This chapter can also be played on its own.
Three character paths · changing boss tactics · journal and map · automatic saves · downloadable save backups.
Begin Chapter III →Chapter 3 has its own save slot. Your previous adventures stay intact.