DESKATUR / ORIGINALS
The Greyhaven Chronicles · Chapter III

ASH AND
LANTERN 3

The Bells Beneath the Sea

Dawn has returned.
But beneath the coast, an ancient bell is ringing.
And every time it sounds, someone forgets a name.

SOLO ADVENTURE · NO ACCOUNT REQUIRED
WHO WILL REMEMBER THE ONES WHO KEPT THE WATCH?
14 CONNECTED LOCATIONS3 ILLUSTRATED BOSSES3 DISTINCT ENDINGS
Beyond the roads without dawn

The sea is rising.
The town is forgetting.

Your choices in Meridian have brought you to Saltmere. Offshore, the bells of a drowned city still hold back the tide. Cut off from their old supply of light, they have begun taking something far more precious.

01Bring their names home

Find a missing rescue crew, explore a flooded archive, and help a mother remember her son. Brindle can walk beside you again.

02Face the keepers of the deep

Challenge the Salt Knight, the Bell Widow, and the Keeper of the Last Tide. Watch their portraits and tactics change as the fights unfold—or discover how to end their long watch peacefully.

03Decide what is worth keeping

Preserve a limited barrier, let the drowned city go, or build a watch that no one must keep alone. Your preparations shape the people’s future.

Lanterns and memory lamps reflected in the flooded archive
The third chapter · your story continues

The morning you chose
reaches a different shore.

Finished Chapter 2? Export your completed save there, then import it from this game’s Save tools or character setup. Your hero, supplies, equipment, companion, and earlier decisions come with you. New players can choose a past and begin here at level 5.

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A city with open windows

The ledger reveals a debt.

Meridian’s public engineering records expose the coast’s failing relay—and preserve the sequence that could interrupt it.

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The first ordinary sunrise

The watch crews answer.

The ordinary patrols you established bring practical help to a dangerous crossing. People arrive carrying rope, not promises.

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The roads we keep together

The Covenant lends a hand.

Volunteer lantern keepers help sort the stolen memories. Their willing light makes careful work possible.

New to Ash & Lantern? The Hollow Beacon is Chapter 1; The Roads Without Dawn is Chapter 2. Both are available through the Deskatur game collection. This chapter can also be played on its own.

A complete third adventure

Every watch should end.
Every name should come home.

Three character paths · changing boss tactics · journal and map · automatic saves · downloadable save backups.

Begin Chapter III →

Chapter 3 has its own save slot. Your previous adventures stay intact.