A fast, furious little RPG — now solo, in your browser
Roll 1–3 six-sided dice against difficulty 4–6. Match or beat it on at least one die and you succeed. Spend Karma to bend fate, risk your Resolve when you fail, and lean into your Quirks to earn Karma back.
◆ Create
Pick a trait, a concept, three Perks and three Quirks. Sixty seconds, tops.
◆ Delve
Five scenes beneath a flooding chapel: traps, a drowned guardian, and the Bell of Tides.
◆ Survive
Every roll matters. Run out of Resolve and you take an Affliction — but the show goes on.