A solo journaling game by Spencer Campbell · published by Gila RPGs · web adaptation
You are a professional hitman, out for another routine job. Your target is set to arrive at this hotel soon, and you've arrived early to make sure you're there to “greet” them. Take a seat in the lobby. Check your watch.
Looks like you've got some time to kill, before it's time to kill.
A standard deck, jokers removed. The Ace of Hearts is your Target — where it hides in the deck decides how long you wait.
How long is the wait?The Ace of Hearts. Your Target has arrived — you would know that face anywhere. All that time in the lobby has led to this exact second.
Make the call.
Choose, then sign off your journal below.
Take a minute. Breathe.
You're a professional, right? At least, you think so… Either way, shake it off. The job will make a corpse out of you if you linger on it too long. Make like a ghost and disappear.
Time To Kill can take you in a lot of directions, depending on how you interpret the prompts, and what instincts are driving you at a given moment. Only you know if you made the right call in the end. Even then, maybe nobody knows.
Probably should destroy this evidence, these Moments you've recorded. Before you do though — it's all yours, below.