Emberwood Vale
An ancient forest of ember-leaved giants — and something has set its heart burning. Put out the Heart-Fire, befriend Bramble the treant sapling and Old Mother Brambleheart, and claim the shard growing in the Mother Tree's heart.
The realm's guiding star was dying — and when it shattered, its four shards fell into the wild corners of the world. Gather them all, and decide what the sky will be.
For a thousand years the Star of Vaelthorne hung above the realm, and its light kept the dark between the stars at bay. Then, in a single night, it shattered — and its four shards fell into the wild corners of the world.
Your party follows the falling light across burning forests, drowned libraries, islands in the sky, and a forge at the heart of a volcano. Every shard is guarded — but not every guardian is an enemy. Many of Vaelthorne's creatures can be befriended instead of fought, and the friends you make will stand with you at the end.
Because at the end waits Vaelgorath, the Hollow Star Dragon, who held that dying star in his chest for a thousand years — and how your story finishes depends on who stands beside you when you meet him.
Each location holds one piece of the fallen star — and a creature whose friendship may matter more than any sword.
An ancient forest of ember-leaved giants — and something has set its heart burning. Put out the Heart-Fire, befriend Bramble the treant sapling and Old Mother Brambleheart, and claim the shard growing in the Mother Tree's heart.
A sunken marble library under turquoise water, where the shard sleeps in the flooded Index Vault. Its keeper, Nerissa the Tide Serpent, wants no gold — only a story she has never heard. Tell her a good one.
Floating islands joined by rope bridges, waterfalls pouring into cloud. Win the Grand Sky Regatta and the trust of Skye the griffon — win the sky, and you'll have wings at your side when it matters most.
A molten forge-city inside a volcano, home to rival smith-clans. Unite them to build the Second Hearth — the only forge in the realm hot enough to make the four shards one star again.
One complete campaign — book, bestiary, cards, sheets, and the GM's tools — ready to print and play.
Prologue plus five acts with read-aloud text, skill checks, and treasure — and a Player's Primer to hand out at session zero.
Full stat blocks for every major creature, each with a no-fight befriending path and tick boxes to track the friends you've made.
Cinder the ember fox, Bubbles the pocket cube, Lumen the star moth, Pip the lava salamander, Click the clockwork beetle, and Nugget the owlbear cub.
8 item cards, 4 original spell cards, 8 quest cards, and 4 creature cards — laid out to print and cut on the dashed lines.
Six ready-made level 1 heroes so you can start tonight, plus a blank fill-in sheet for heroes of your own.
Initiative and HP trackers, a session log, and random tables — plus three ways for the GM to play too: Seren the Guide, rotating-GM rules, or GM-less Star Oracle play.
He is not a thief. Vaelgorath held a dying star in his chest to keep it from falling — and for a thousand years the Void Between Stars has whispered through the crack, hollowing him out from the inside.
In the Hollow Between, your party faces a CR 16 dragon in three phases while filling the Hope Track — every friend you made answers the call: Nerissa rises from the deep, Skye and the griffons take the flanks, and the forge clans bring the Second Hearth as a siege-light. Fill the track before he falls, and the ending nobody expects becomes possible.
Print it for the table, or learn how to play right in your browser — same campaign, same star, two ways in.
The complete 20-page printable campaign. Print the whole book once for the GM, then extra copies of the hero sheets, blank sheets, cards, and trackers as your table needs them.
Download the PDFThe full campaign in your browser: the book, bestiary, and card vault, with a working dice roller, initiative and HP tracker, and the Star Oracle for GM-less play.
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