INVESTIGATE
Use Lamont Cranston's connections to discover clues, restore focus, and prepare for danger.
A SOLO CRIME-FIGHTING CARD & DICE ADVENTURE
THE SHADOW
When the streets belong to criminals, one man becomes their greatest fear. Investigate as Lamont Cranston. Strike as The Shadow. Unmask the mastermind before midnight.
01 · INVESTIGATE
02 · CARDS & DICE
03 · ALLIES & ABILITIES
04 · FIVE CASESEvery card has a consequence. Every decision brings the truth closer—or the city to ruin.
A citywide blackout conceals a deadly criminal operation.
The streets are quiet. Too quiet. A new mystery awaits.
Gather three clues to expose the mastermind. Each case raises the stakes. Upgrade your talents between victories and bring justice to the streets.
Use Lamont Cranston's connections to discover clues, restore focus, and prepare for danger.
Switch to The Shadow, roll initiative, and use numbered cards against the city's criminals.
Cloud men's minds, read their intentions, or strike with extraordinary agility.
Defeat the mastermind, claim a permanent upgrade, and begin the next case.
Everything you need to survive the night.
Complete five criminal cases. For each case, collect three clues as Lamont Cranston, then defeat its mastermind as The Shadow. If your health reaches zero or city threat reaches twelve, the campaign is lost.
Number cards 2–10 are your combat hand. Jacks, Queens, and Kings are criminals; Aces are mastermind-level threats. Suits: ♠ stealth, ♥ healing, ♣ power, ♦ investigation. Each enemy is drawn from a shuffled 52-card deck.
As Lamont, investigate to roll 2d6. On 7+, gain a clue; on 10+, gain a clue and focus. On a miss, city threat rises. Every investigation can also expose a criminal. Recover to regain health or focus at the cost of rising threat.
As The Shadow, roll initiative against the criminal. Select a numbered card from your hand, then roll 2d6. Attack total = dice + card value + upgrades. Enemy defense is 9–13 depending on rank. Missing allows a counterattack. Winning initiative grants +2 to the first attack.
Spend focus to cloud men's minds (avoid a counterattack), read thoughts (gain an attack bonus), or unleash a relentless strike (deal extra damage). Powers are available during combat. Abilities improve after each case.
Defeat the case mastermind after collecting three clues. You earn a permanent upgrade and advance to the next case. Save your progress locally, or export a save file for later. Audio can be turned off at any time.