The map is a companion tracker. Select a place after reaching it in the game; it cannot automatically read Inform 7's location yet.
New Chapter One locations (mark when discovered):
A JOURNEY OF FAITH · AN INTERACTIVE ADVENTURE
Begin your journey through Judea. The adventure opens here, on this page, with one click.
If the player does not appear, check that the entire ZIP was extracted, including the quixe folder.
The map is a companion tracker. Select a place after reaching it in the game; it cannot automatically read Inform 7's location yet.
New Chapter One locations (mark when discovered):
Use JOURNAL inside the game for the official story journal. These optional personal notes stay in this browser only.
Notes are saved automatically in this browser.
Check these manually after completing them in the story. They do not affect your in-game score.
Click the parchment game area, type a command at the > prompt, then press Enter.
LOOK — examine your surroundingsINVENTORY — check what you carryN, S, E, W — moveEXAMINE MILESTONE — inspect an objectTALK TO BAKER — speak to a characterTAKE WATERSKIN — pick up an itemFILL WATERSKIN — draw water at the wellGIVE BREAD TO TRAVELER — help someoneMAP, JOURNAL, HELP — in-game informationSAVE / RESTORE — manage your game progress
Look south of the Dusty Road for someone who needs help. The Village Well has something useful. Compassion opens the way forward.
The game controls your actual inventory, score, story choices, and saved games. Website notes and map marks are separate.
Version 0.9.0 adds a new Inform 7 source project for Chapter One. The playable game now includes the newly compiled Chapter One expansion (14 rooms, 19 things). Use the game’s SAVE and RESTORE commands for actual adventure progress; website notes are separate.