MUSTARD SEED
MERCANTILE

A solo game of faith, wooden toys, and trust
“If ye have faith as a grain of mustard seed, ye shall say unto this mountain, Remove hence to yonder place; and it shall remove; and nothing shall be impossible unto you.” — Matthew 17:20 (KJV)
Created by Marcus Draper · All Scripture from the King James Version

How to Play

You are a new settler in a village of Galilee, in the days of Jesus. You have poured everything you own into a little shop carving wooden toys for children. Each week: welcome customers, choose about the Sabbath and the tithe, pay your upkeep, and face one story the village brings to your door.

The Week

  • Customers: roll 2d6 + Reputation + age. Each customer rolls 1d6: 1–2 cannot afford it, 3–4 buys a small toy (3D), 5–6 buys a fine toy (6D). A natural 6 earns goodwill — every 3 goodwill is +1 Reputation.
  • Seasons shift the purchase dice: Passover (week 4) and Harvest (weeks 7–9) +1; Winter (weeks 10–12) −1.
  • Sabbath: CLOSE for worship (−2 income, +1 Faith) or STAY OPEN (+3 income, −1 Faith).
  • Tithe: give 10% of the week's income for +1 Faith.
  • Upkeep: 7D single, 8D married. Miss it three weeks running and the shop closes.

Faith & Cards

  • Faith 7+ draws Blessings. Faith 2 or less draws Trials. Otherwise a Story card.
  • On a Story card you may first consult Scripture — read the verse, take its blessing.
  • SHADY options pay well but always draw a Trial next week — and once shady, Trial losses double.
  • At the start of Week 7 comes The Decision: where does your trust lie?

Winning

Complete the Far Kingdoms arc with Reputation 10, or play through Week 20. Four endings await — only one of them is riches with God.

Open Your Shop

Who is the shopkeeper?

Young+1 to customer rolls
Starts: 0 Faith, 25D
Middle-agedSteady, no modifier
Starts: 2 Faith, 40D
Old−1 to customer rolls
Starts: 4 Faith, 25D

Married?

MarriedReroll one purchase die each week; −2 upkeep, +3 food cost
SingleOnly yourself to feed
Upkeep 7D

Name your shop

Shop Week 1 · Spring
Denarii: 0 Faith Rep Goodwill: 0/3
Ending illustration

0weeks kept
0denarii
0faith
0reputation