Cast the dice
Roll one or both twelve-sided dice. Every result adds a chamber with its own purpose and possibilities.
Gather around the table. Cast the dungeon dice, uncover forgotten chambers, and craft a world your players will remember.
Inspired by the ritual of tabletop play: dice on wood, ink on parchment, and the anticipation of what lies beyond the next door.
Roll one or both twelve-sided dice. Every result adds a chamber with its own purpose and possibilities.
Reposition rooms, change their architecture, and draw new routes between them.
Place furnishings, arcane wonders, hidden dangers, and details that hint at untold stories.
Export player and Game Master maps, with printable legends and adventure notes.
Everything you need is laid out on the table. Begin with the dice, then make the world your own.
The entrance to your dungeon awaits its first roll.
Move Rooms: drag chambers. Connect Rooms: click two rooms to add a corridor. Remove Connection: click two connected rooms.