SOLO  •  FANTASY  •  ALL D6  •  5 ENCOUNTERS + EVIL
WEB VERSION CREATED BY MARCUS DRAPER  •  ORIGINAL GAME BY CHAD ‘MAGEHAMMER’ RIES

4 Dice Against Evil

A great Evil threatens the village. Four adventurers, chosen by dice, must survive five encounters — then face Evil itself.

Original game: 4 Dice Against Evil by Chad ‘magehammer’ Ries, ©2025 — full credit to Chad Ries for the game, its story, and its rules. Web version: created by Marcus Draper. This page is Marcus Draper’s web adaptation of Ries’s rules, made for personal play — it is not a new original game by Marcus Draper, and it does not replace the original. Watch the maker’s video here: 4 Dice Against Evil: A fast-playing, solo fantasy dice game. The video description links to the original as Pay What You Want on itch.io — please support the maker there if you enjoy it. Get the original from the maker here: magehammer.itch.io/4-dice-against-evil — downloading it there is how the maker can be supported.

Knight cut out from the original cover illustration, standing guard in the middle of the mat
The knight stands guard in the middle of the mat. Your party, hazards, and dice play out on the mat around him — roll in the dice tray below, right in front of him, just like at the table.

Assemble the party

Your party is not chosen — it is rolled. Roll 4d6: 1–3 = Warrior, 4 = Thief, 5 = Cleric, 6 = Wizard. Each adventurer keeps that type until they fall or Evil is vanquished.

How to play — the rules in brief

Adventurers: Warrior — +1 to Danger Tests, matches Minion Monsters. Thief — +2 to Magic Item Search, matches Deadly Traps. Cleric — +2 to Damage Save, matches Horrifying Undead. Wizard — roll an extra Danger Test die and take the best, matches Magic-Using Monsters.

Encounters 1–5: Roll 4 Hazard dice: 1–3 Minion Monster, 4 Deadly Trap, 5 Horrifying Undead, 6 Magic-Using Monster. Match adventurers to hazards one-to-one. Hazard Strength = 3 + 1 for each unmatched hazard, capped at 6.

Danger Test: Roll an Action die (two dice, best result, if you have a Wizard; +1 if you have a Warrior). If the result equals or exceeds Hazard Strength, the encounter is overcome.

Damage Save: If a Danger Test fails, roll an Action die (+2 if you have a Cleric). On 5+, no one falls. Otherwise you must choose one adventurer to remove. Then try the Danger Test again — and if that adventurer matched a hazard, that hazard is back, so Hazard Strength goes up.

Magic Item Search: After an encounter is overcome, roll an Action die (+2 if you have a Thief). On 5+, you find a Magic Item. A Magic Item die can be rolled with or after any roll, after you know the result, to add its result to that roll. Any number can be used, one at a time. Once spent, it is gone. In this web version, when a roll fails you will be offered “Roll a Magic Item” before you accept the failure.

Evil: After five encounters, Evil’s Hazard Strength is always 6. You must win the chosen number of Danger Tests (3 standard, or more for a harder game), surviving Damage Saves along the way, to win. If all adventurers fall, the village falls.

Interpretation notes, so nothing is hidden: Warrior/Cleric/Thief bonuses apply if at least one of that type is still alive. The Wizard bonus is an extra Danger die, best result only, not a sum. A Magic Item adds its rolled face to the roll it is spent on. No Magic Item Search happens between Evil victories — Evil is one encounter, won in stages.

Original rules — get it from the maker

Want the tabletop version, to play with real dice? Get the original 4 Dice Against Evil from the maker on itch.io — downloading it there is how Chad ‘magehammer’ Ries can be supported.

Opens the maker’s itch.io page for 4 Dice Against Evil — the same rules this web game follows. Original game by Chad ‘magehammer’ Ries, ©2025. Web version on this page created by Marcus Draper.

Credits

Original game: 4 Dice Against Evil — a fantasy-themed solo dice game by Chad ‘magehammer’ Ries, ©2025. Full credit to the creator for the game, story, and rules.

Web version: created by Marcus Draper. This web adaptation implements Ries’s rules for online play; it is not a new original game, and it does not replace the original PDF.

Get the original from the maker: magehammer.itch.io/4-dice-against-evil  •  Maker’s video: YouTube — 4 Dice Against Evil